

It was initially planned to have online multiplayer, but this had to be removed since Xbox Live was not available at the launch of the system. As Bungie received Xbox development kits, they reworked their engine and Halo transitioned again to a first-person shooter. Halo was later changed to a third-person shooter when Microsoft bought Bungie to make Halo an Xbox exclusive. Take-Two Interactive, which was a share holder in Bungie Studios, sold its 20% share to Microsoft thus shifting development to the Xbox. Before the game was canceled for the Sony console, a video on YouTube showed what would have been if the game was to be released on PS2, keeping in mind that this footage was during the early stages of development. This was also confirmed by IGN and Gamespy. Bungie later announced that Halo would be released on PlayStation 2 in an article in "Next Generation Magazine", which is now out of print. The game began as an RTS-style game, but through development had turned into a large-scale team-based shooter similar to Tribes or Battlefield 1942, and was planned for release on the Mac and Windows.

Halo pillar of autumn canyon series#
The Halo series was first shown to the public on July 21, 1999, where it was announced at that year's MacWorld conference. This war also involves an ancient, extinct race known as The Forerunner that once created a number of relics including the titular Halo rings. The main games in the Halo franchise stars the character Master Chief along with his AI companion Cortana fighting the alien race known as The Covenant. Overview Halo in its early stages of development
